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Ludum Dare 38: 24 hours down

Sat, 22 Apr 17 02:24:54 +0000

One day down and two to go for the end of the jam (less if you’re doing the compo which… thank god I’m not). As you can see from yesterday’s tests and such, I’ve gotten most of the art done and most of the mechanics implemented. All that’s left is to hammer out some levels from the tools at hand and polish it up. In the last pic here you can see Level 5, the first of the challenge levels. I have a feeling I’m gonna get downvoted for ragequits lol… the box pushing mechanics are… a little less than forgiving. Ah, the gamedev blues.